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Current Version
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Version 11.6
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Added features include:
- Added the ability to adjust the difficulty of a plot
- Added the ability to adjust the level of a creature or trap
- Campaign background can now be shared and published
- You can now predefine map tokens and overlays for PCs
- You can create encyclopedia entry templates
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Previous Versions
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Version 11.5
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Added features include:
- You can customise the information shown in the combat screen
- You can export a handout containing all the magic items in the adventure
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Version 11.4
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Added features include:
- You can now bring up an information screen and die roller when editing a plot point, or building or running an encounter
- You can download and open an example project from the start page
- Added the ability to import multiple creatures from Adventure Tools
- Map tiles now have keywords, which you can search for when building a map
- Magic items now have an availability field
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Version 11.3
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Added features include:
- Magic items now use the new builder format
- You can now import creatures from the new Adventure Tools Monster Builder
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Version 11.2
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Added features include:
- Creature templates now use the new builder format
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Version 11.1
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Added features include:
- Improvements to the creature builder and trap builder
- You can specify altitude for creatures in combat
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Version 11
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Added features include:
- A completely new creature builder and trap builder
- You can zoom into maps with the mouse wheel
- A new map autobuild option (freeform area)
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Version 10.3
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Added features include:
- In the encounter builder, you can double-click on a creature template to see its stats
- You can add images to encyclopedia items
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Version 10.2
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Added features include:
- You can predefine ongoing combat effects for each PC
- In combat, power recharging is now handled automatically, and damage and healing have been streamlined
- If there is enough space, additional information is shown in the combat screen
- Added the ability to show the explored map areas on the player view
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Version 10.1
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Added features include:
- Skill challenges now contain freeform notes
- Generated names now allow you to create encyclopedia entries from them
- Generated art objects now allow you to create treasure parcels from them
- New generators: elvish, dwarvish and primordial text
- Added the ability to close libraries to save memory
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Version 10
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Added features include:
- Skill challenge progress can be tracked in the workspace or in the combat screen
- Added predefined area templates and custom tokens to the combat manager
- There is now a die roller on the player view initiative list
- Added the ability to set the colour of a plot point
- Plot point links can now be shown curved, angled or straight
- New 'in-session reference' page
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Version 9.9
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Added features include:
- You can now create encyclopedia entries for rules items
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Version 9.8
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Added features include:
- You can now allocate treasure parcels to PCs
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Version 9.7.1
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Added features include:
- Project rules (races, classes, themes, feats etc) can now be shared between projects
- The ability to create encyclopedia entries from project data such as PCs, NPCs, custom creatures and regional map locations
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Version 9.6
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Added features include:
- You can now design character themes
- Encounters without a map can now show the initiative list
- Ability to merge libraries
- You can define external CSS files to change the style
- Plot points display the estimated XP the party will be at
- Ability to populate a delve from an encounter deck
- The map autobuild feature can now create a filled rectangular area
- Combat conditions can now be shown on map tokens
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Version 9.5
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Added features include:
- The skill challenge builder now includes ability checks
- Map token images can now be set from the encounter builder or combat screen
- Skill DCs have been updated
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Version 9.4.1
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Added features include:
- Ability to import / export the whole enyclopedia so it can be shared between projects
- The initiative order is now shown alongside the encounter map on the player view
- Added an inline library help screen
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Version 9.3
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Added features include:
- Ability to copy custom map tokens and overlays
- Creatures can be imported from the recent update of Adventure Tools
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Version 9.2
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Added features include:
- Ability to edit the XP granted by plot points
- Campaign settings now include XP modifier
- Rules elements can now include creature lore, diseases and poisons
- You can now define the party's goals, and build a plotline from them
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Version 9.1
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Added features include:
- PCs can be marked as active or inactive
- Added the ability to suggest a new PC for an existing group
- Added the ability to set categories on regional map locations
- Plot point text can now include HTML tags
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Version 9
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Added features include:
- Regional maps
- Map view, to complement delve view
- Ability to sort jotter notes into categories
- Improved monster theme support
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Version 8.8
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Added features include:
- PCs now have a Level field
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Version 8.7
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Added features include:
- In the libraries screen you can now set the size of multiple tiles at once
- Encounter decks can now include custom creatures
- Cards drawn from an encounter deck can now be quickly re-added
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Version 8.6
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Added features include:
- Ability to download adventures directly from the website into Masterplan
- You can now export a plot point as its own project file
- Added the ability to export encounter data into third-party combat managers
- Added healing options to the combat manager
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Version 8.5
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Added features include:
- You can now specify campaign settings, which can globally modify creature stats to adjust difficulty on the fly
- Added the option to display gid references on the combat map
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Version 8.4
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Added features include:
- The encounter deck builder has been redesigned
- Projects are created with placeholder magic items which you can select when you add them to a plot point
- You can now add ad-hoc treasure parcels or magic items to plot points
- You can now add zones in combat which automatically move with a hero or creature
- When Masterplan rolls a creature's attack it will also roll damage
- Creature, PC and trap stat blocks show the initiative modifier as well as the initiative score
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Version 8.3
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Added features include:
- Ability to remove ongoing effects on combatants from the right-click menu
- Creature stat blocks are displayed in the new format
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Version 8.2
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Added features include:
- The combat screen now shows the current initiative holder
- In combat, "save ends" effects can specify saving throw mods
- Common conditions can be applied more quickly in combat
- Encounter decks can be refilled
- Player options are now accessible directly from the main screen
- Added integration with iPlay4e
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Version 8.1
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Added features include:
- Delve View can be used to create new plot points from any map
- You can now draw on the map during combat
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Version 8
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Added features include:
- Magic items can be entered (or downloaded from the Compendium) and used to automatically build treasure parcels
- The Compendium feature now allows you to download new data or update existing data
- Added a "tactics" field to creatures
- In combat you can mark used powers as unused
- Custom map tokens and overlays can now display custom images or map tiles
- The combat screen now shows the current combat round
- Creature auras are now shown on the map
- Combat screen now has landscape / portrait layout options
- The encounter filter settings now include the option to filter creatures by standard / elite / solo / minion
- You can now create a map from any image file directly in the encounter builder
- The skill challenge builder has been redesigned
- You have the option to create a dungeon delve from the welcome screen
- Greatly improved performance in the encounter builder and library screen
- Added HP / defence scores / initiative bonus to PCs
- WOTC Character Builder files can be imported into projects
- The quick reference sheet now shows party information
- You now have the option to calculate XP from all plot points, or take the average XP from each layer
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Version 7.5
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Added features include:
- Added regeneration to creature templates
- Added support for delayed / readied actions during combat
- Improved performance under Parallels on MacOSX
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Version 7.4
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Added features include:
- Ability to disconnect plot points in the workspace
- Encyclopedia entries can include DM-only information
- Redesigned encounter builder
- Improved creature power browser
- Improved keyboard shortcuts
- Added support for regeneration in combat
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Version 7.3
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Added features include:
- You can now set plot points as completed or skipped
- It is now possible to deal damage / apply effects to multiple creatures in combat with ctrl-click
- Added weapons to player options
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Version 7.2
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Added features include:
- Added support for monster themes
- Added the ability to link to encyclopedia entries from plot points
- Added the ability to paste text to create new encyclopedia entries and jotter notes
- Added encounter notes section to encounter builder
- Improved map autobuilder
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Version 7.1
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Added features include:
- Custom tokens can now have terrain powers
- User preferences are saved
- Updated the add-in extensibility model
- Added new encounter templates
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Version 7
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Added features include:
- Delve View
- Map overlays can now be rectangular and can optionally display a difficult terrain marker and block line of sight
- Terrain powers
- Quick reference sheet / dice roller
- Encyclopedia links can be written as [[entry_name|display_text]] and missing entries are shown as red links
- The combat window now shows the encounter level
- The party's starting XP can now be set
- The combat map can optionally display creature HP bars
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Version 6.12
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Added features include:
- Creatures are automatically removed from combat when they are reduced to 0 HP
- Creature display names can be edited during combat
- Automatic project backup
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Version 6.11
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Added features include:
- In the workspace you can now use shift + double-click to explore plot points
- Creature level is now automatically added to the attack bonus for functional template powers
- Stat advice has been added to traps
- You can now specify skills in a skill challenge as automatic failure
- Plot points now take account of the adjusted party level when determining difficulty
- Compendium import now includes traps & hazards
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Version 6.10
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Added features include:
- Added languages to PCs
- You can filter the encounter list by creature origin, type and keywords
- You can now define rituals in the player options screen
- Wikipedia-style links ("[["..."]]") are now supported in the encyclopedia
- You can import creatures directly from the Compendium and the Adventure Tools suite
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Version 6.9
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Added features include:
- Ability to set custom map images for creatures / NPCs
- You can now adjust creature levels in the encounter builder
- Ability to pause an encounter which has not finished and resume it later
- You can apply conditions and ongoing damage to PCs in combat
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Version 6.8
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Added features include:
- Ability to add custom map tokens / overlays in encounter builder
- Added a library overview page
- Ability to export various items to HTML
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Version 6.7
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Added features include:
- You can now define rituals in the player options screen
- You can filter the encounter list by creature category
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Version 6.6
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Added features include:
- PCs can be represented on the map by their portraits
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Version 6.5
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Added features include:
- Maps now show line-of-sight information for the selected token
- Custom map tokens can be displayed as translucent overlays
- You can now define player options (races, paragon paths, epic destiny, feats, etc)
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Version 6.4
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Added features include:
- Ability to filter encounter creature list by name / role
- Ability to show a grid overlay during combat
- Encyclopedia entries are now listed by category
- Encyclopedia can contain groups of entries
- Maps can be imported from other projects
- Ability to export player handouts
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Version 6.3
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Added features include:
- Ability to quickly add pre-existing powers to creatures
- Added the option to roll initiative separately for each creature in an encounter
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Version 6.2.1
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Added features include:
- Ability to edit map areas
- Ability to show party information on the player view screen
- Ability to import a project into the current project
- Added support for ongoing conditions that last for the duration of the encounter or until the start / end of a creature's turn
- Added support for expending / recharging encounter powers
- Added support for PC's passive insight / perception scores
- Added support for temporary hit points in combat
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Version 6.1
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Added features include:
- Ability to show an existing map in the background of the map editor
- Ability to set whether the player view uses a separate display
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Version 6
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Added features include:
- Adventure backgrounds
- File attachments
- The player view has been updated
- Treasure parcel generator
- Ability to print sheets of blank 1" grid
- Ability to print maps at 1" per square scale
- Ability to add combatants to encounters in progress
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Version 5.3
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Added features include:
- Maps are now shown in categories
- Skill challenge DCs can be modified
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Version 5.2
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Added features include:
- Extensibility
- Easier selection of libraries in the map editor
- Custom colours can be set for blank tiles
- Added fog of war options for the player view
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Version 5
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Added features include:
- Traps and hazards
- Ability to build an encounter from a template
- Plot points can be re-ordered in the workspace
- Ability to set 'read-aloud' text for plot points
- Ability to reduce the size of tile images
- Libraries can now hold standard skill challenges
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Version 4.5
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Added features include:
- Ability to view a tile / library breakdown for a map
- Tile swapping in the map editor
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Version 4.4.1
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Added features include:
- Easier calendar navigation
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Version 4.4
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Added features include:
- Ability to add creatures from the DDI Compendium
- Multiple tile selection in the map editor
- In the combat screen you can choose a two-column view for the combatants
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Version 4.3
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Added features include:
- You can use shift+arrow key to rotate tiles in the map editor
- You can turn off tooltips in the workspace
- Creatures now include alignment, languages and skills fields
- Creatures can now be noted as resistant / vulnerable / immune to effects other than damage types
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Version 4.2
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Added features include:
- Project information now includes an author field
- Added PNG and TGA image file support to tiles
- You can now specify the minimum number of areas in the map autobuilder
- In combat the system can make attack rolls for creature powers
- The active project now appears in the library list
- Added auras, senses and equipment fields to creatures
- Creatures now support the MM2 minion format
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Version 4
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Added features include:
- Ability to export the whole project to HTML, so you don't need your laptop at the gaming table
- Added powers to creatures
- Ability to scroll around and zoom into / out of maps, including during combat
- You can now use HTML tags in encyclopedia entries
- General graphical overhaul, including better display of creature stats and skill challenges
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Version 3.1
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Added features include:
- Ability to add links between tokens in combat
- Ability to delete tiles in the map editor using the Delete key
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Version 3
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Added features include:
- Delve AutoBuild function
- Plot encyclopedia
- Jotter
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Version 2.6
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Added features include:
- Plot navigation panel
- Ability to add maps to plot points
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Version 2.5
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Added features include:
- NPC editor
- Player's combat screen
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Version 2.4.2
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Added features include:
- creatures can have damage resistance
- combat handler now rolls saving throws and applies ongoing damage
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Version 2.4
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Added features include:
- combat handler
- map autobuilder
- creating variants of standard creatures
- calendar creator
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Version 2.1
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Initial version
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